Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Biotech | Cybernetics | Magitech | Necrografts | Personal Upgrades | Species Grafts


Cybernetics

Cybernetic augmentations use machines and circuitry integrated with the flesh and bone of the recipient. In most cases, cybernetics must be installed into the body by a trained surgeon—a process that takes 1 hour per level of the augmentation and the price of which is covered in the price of the cybernetic. Cybernetics are more than just machine implants: they are complex meldings of technology and the living host’s own organs. This allows them to be hardened against assaults that affect other technologies in ways robots and other entirely technological creatures can’t. Cybernetics are not subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Thorgothrel Armature

Source Alien Archive 3 pg. 115
Item Level 11; Price 25,000; System Spinal Column
These sophisticated silvery rods replace key bones in your spine or other internal biological supports. The armature resonates with any <%ARMOR.UPGRADES%Brown&Family=Force%20Field%%>force field<%END> armor upgrade you have installed in your armor, allowing you to spend 1 Resolve Point as a move action to double the force field’s fast healing for 1 round.